1/12/2024 0 Comments Resident evil 2 remake codesRed, Green, Blue, Red, Green, Blue, Red, Green If you want that achievement, or you’re just getting frustrated, here’s the correct order to press the buttons: Notably though, there’s an achievement for solving this puzzle in eight turns. It’s pretty straightforward, but the presentation makes it a little tricky. You have to switch the tubes around, leave some liquids in one, switch again, until you get the exact amount. It’s a variant on a classic liquid-switching puzzle, where you have to empty a liquid between different size containers in order to get a certain amount. The green button will empty the contents of the middle tube into the left tube, at least until it hits the stopper. Pressing the red button will switch the left and middle tubes around, and pressing the blue button will switch the middle and right tubes around. The objective is to get a certain amount of the green chemical in the left tube, with the objective highlighted in a ring around that tube. Use the Dispersal Cartridge on the mixing machine, and you’ll be presented with the Greenhouse chemical puzzle at last, which you can see above. Take it, and head to the Drug Testing Lab for the next stage, so it’s finally time to solve the actual puzzle part of this adventure and get the herbicide, “UMB No.21.” How to solve the Resident Evil 2 remake Plant 43 Puzzle It will, however, eject the Dispersal Cartridge you need in order to mix the herbicide. Use it, and it’ll spray something over Plant 43, but doesn’t seem to do anything. Just to the left of the console, and in front of the window facing the greenhouse, is a Solution Dispenser. Where to get the Dispersal Cartridgeīefore you leave the Greenhouse Control Room, there’s something else in here that you’ll need before you attempt the mixing puzzle: a Dispersal Cartridge. Head back to the Greenhouse Control Room console, punch in the code you found on the trophy, and the mixing machine shutter will open. If you’re playing Story B, you’ll have picked it up from a dead soldier near the central Laboratory lift area. Head upstairs, and if you’re playing the initial campaign grab the electronic Signal Modulator from a similar junction box on the left. Note the nearby junction box by the vending machines, since you’ll be needing to come back here soon and do something with it. Pick it up, and examine the underside of the trophy for the code to the Drug Testing Lab mixing puzzle code. On a table in the open Lounge area you’ll find a trophy. Explore the area, being mindful of zombies, Lickers, and Ivies, since you’ll encounter them all. The hatch will open, allowing you to continue to the lower floor. Avoid the plant creatures, grab the code off the hatch, then head back to the console and put it in. One thing that doesn’t have an incomplete code is the hatch just south of the Drug Testing Lab. We’ve got a full guide on how to find these Laboratory codes right here, for both a first and second story run through the Resident Evil 2 remake as the codes change between campaigns. Unfortunately, as the code is incomplete, you’ll need to find the full code somewhere else (it would take far too long to guess). You may have noticed a control console in the Greenhouse Control Room which seems to accept these exact symbols. If you look at the mixing puzzle, on top of the cage you’ll see two symbols, which seem ripped on the side. How to access the Plant 43 herbicide mixing puzzle This is the mixing puzzle, so let’s get that shutter open. There’s an apparatus you can examine, but it looks locked up, with a shutter across. It’s otherwise safe to enter from the Greenhouse Control Room, and you’ll be able to easily avoid the Ivies and head left into the Drug Testing Lab. You’ll have just encountered the plant zombies, called Ivies, for the first time, and a few of them will be wandering the Greenhouse area. While you’ll have to explore most of the East Area in order to solve it, the herbicide mixing puzzle specifically is located in the Drug Testing Lab. Plant 43 is located in the Greenhouse, which takes up most of the East Area of the NEST Laboratory, where the final chapter of Resident Evil 2 takes place.
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